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The ethical and political contours of institutional promotion in esports: From precariat models to sustainable practices







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Open Science Center, University of Jyväskylä

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This study evaluated five cases in which an executive esport owner (Riot Games) made rulings regarding activities and infractions by members of various institutions related to its product (League of Legends). The findings of this study support future theoretical exploration of other esports in seeking a fuller understanding of issues related to consent, power differentials, and roles and behaviors expected of the institutional activities of players and teams in competition. We suggest that a consideration of moral rights in the policymaking process is a way to explicitly acknowledge and reward the bond between artist and art, as well as move toward defining play in terms of performance in global esport contexts. Increased investigation of these—and other—issues from an ethical standpoint could lead to a framework that not only would facilitate future study but also bring opportunities for improvements in practices in concert with necessary policy changes.


Author Posting © 2020 Florence M. Chee & Veli-Matti Karhulahti, and the Open Science Centre, University of Jyväskylä. This article is posted here by permission of Florence M. Chee & Veli-Matti Karhulahti, and the Open Science Centre, University of Jyväskylä for personal use, not for redistribution. The article was published in Human Technology, Volume 16, Issue 2, 2020,

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