The ethical and political contours of institutional promotion in esports: From precariat models to sustainable practices
Open Science Center, University of Jyväskylä
This study evaluated five cases in which an executive esport owner (Riot Games) made rulings regarding activities and infractions by members of various institutions related to its product (League of Legends). The findings of this study support future theoretical exploration of other esports in seeking a fuller understanding of issues related to consent, power differentials, and roles and behaviors expected of the institutional activities of players and teams in competition. We suggest that a consideration of moral rights in the policymaking process is a way to explicitly acknowledge and reward the bond between artist and art, as well as move toward defining play in terms of performance in global esport contexts. Increased investigation of these—and other—issues from an ethical standpoint could lead to a framework that not only would facilitate future study but also bring opportunities for improvements in practices in concert with necessary policy changes.
Chee, Florence and Karhulahti, Veli-Matti. The Ethical and Political Contours of Institutional Promotion in Esports: From precariat models to sustainable practices. The ethical and political contours of institutional promotion in esports: From precariat models to sustainable practices, 16, 2: 200-226, 2020. Retrieved from Loyola eCommons, School of Communication: Faculty Publications and Other Works, http://dx.doi.org/10.17011/ht/urn.202008245642
Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial 4.0 License
©2020 Florence M. Chee & Veli-Matti Karhulahti, and the Open Science Centre, University of Jyväskylä