Document Type

Article

Publication Date

11-11-2019

Publication Title

Human Technology

Volume

15

Issue

3

Pages

300-303

Publisher Name

Centre of Sociological Research

Abstract

How does one code for silence? In which ways, subtle and otherwise, are voices present and accounted for, yet not in certain spaces? Sometimes, the important work is indeed being done, but the means of communicating that contribution faces substantial barriers to its conveyance. This is the everyday reality of scholarship, and one goal of this special issue of Human Technology has been to focus on the publication of research that provides insight into the niches and nuances of online game communities. Academic researchers and media scholars stand to be bridges, rather than barriers, in this process. Among members of the media, their multitudinous audiences, stakeholders in a game industry in convulsions, and decision-makers at every level of education and training has been frustration at the lack of progress, and sometimes regression, when it comes to opportunities to create and participate.

Identifier

ISSN: 1795-6889

Comments

Author Posting © Florence M. Chee and the Open Science Centre, University of Jyväskylä, 2019. This article is posted here by permission of Centre of Sociological Research for personal use and redistribution. This article was published open access in Human Technology, VOL.15,ISS.3, November 2019, http://dx.doi.org/10.17011/ht/urn.201911265021

Creative Commons License

Creative Commons Attribution 4.0 International License
This work is licensed under a Creative Commons Attribution 4.0 International License.

Included in

Communication Commons

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