Document Type
Article
Publication Date
11-11-2019
Publication Title
Human Technology
Volume
15
Issue
3
Pages
300-303
Publisher Name
Centre of Sociological Research
Abstract
How does one code for silence? In which ways, subtle and otherwise, are voices present and accounted for, yet not in certain spaces? Sometimes, the important work is indeed being done, but the means of communicating that contribution faces substantial barriers to its conveyance. This is the everyday reality of scholarship, and one goal of this special issue of Human Technology has been to focus on the publication of research that provides insight into the niches and nuances of online game communities. Academic researchers and media scholars stand to be bridges, rather than barriers, in this process. Among members of the media, their multitudinous audiences, stakeholders in a game industry in convulsions, and decision-makers at every level of education and training has been frustration at the lack of progress, and sometimes regression, when it comes to opportunities to create and participate.
Identifier
ISSN: 1795-6889
Recommended Citation
Chee, F. M. (2019). Introduction to the special issue of Human Technology: Games and play at the margins: Between visibilities and invisibilities. Human Technology, 15(3), 300–303. Retrieved from https://ht.csr-pub.eu/index.php/ht/article/view/272
Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.
Copyright Statement
© Florence M. Chee and the Open Science Centre, University of Jyväskylä, 2019.
Comments
Author Posting © Florence M. Chee and the Open Science Centre, University of Jyväskylä, 2019. This article is posted here by permission of Centre of Sociological Research for personal use and redistribution. This article was published open access in Human Technology, VOL.15,ISS.3, November 2019, http://dx.doi.org/10.17011/ht/urn.201911265021